Advocating the Future: Media Art at the Festivals

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Document généré le 4 déc. 2018 11:46 ETC Advocating the Future: Media Art at the Festivals Pau Waelder Virer analogue Numéro 90, juin juillet août 2010 URI : id.erudit.org/iderudit/64228ac Aller au sommaire du numéro Éditeur(s) Revue d'art contemporain ETC ISSN 0835-7641 (imprimé) 1923-3205 (numérique) Découvrir la revue Citer cet article Waelder, P. (2010). Advocating the Future: Media Art at the Festivals. ETC, (90), 44 47. Tous droits réservés Revue d'art contemporain ETC inc., 2010 Ce document est protégé par la loi sur le droit d'auteur. L'utilisation des services d'érudit (y compris la reproduction) est assujettie à sa politique d'utilisation que vous pouvez consulter en ligne. [https://apropos.erudit.org/fr/usagers/politiquedutilisation/] Cet article est diffusé et préservé par Érudit. Érudit est un consortium interuniversitaire sans but lucratif composé de l Université de Montréal, l Université Laval et l Université du Québec à Montréal. Il a pour mission la promotion et la valorisation de la recherche. www.erudit.org

Deep Space room at the Ars Electronica Center, Linz, 2009. Photo : Pau Waelder. ESPACES NÉOMÉDIATIQUES Advocating the Future: Media Art at the Festivals lthough festivals have played a key role in the development of media art, their influence in the definition of different creative practices and of the field itself seems to be overlooked. The history of media art is intricately connected to that of afestivals and events which have defined its forms of presentation and discussion. As the medium has evolved in the last twenty to thirty years, so have these events progressed towards different levels of maturity, and in some cases, decadence. It is therefore an appropriate moment to examine how festivals shape themselves while also shaping our understanding of media art. This is the Future A media art festival works in a similar way to any other large artistic event, be it an art fair or biennial, in the sense that it must 44 achieve a distinctive identity and a reputation for being the place to be for professionals and aficionados in the field. Still, while contemporary art fairs and biennials are entitled to presenting the latest trends in art, that is, the present of art, media art festivals typically engage in the riskier task of foreseeing the future of art and society in the wake of the innovations brought by emerging technologies. Thus their discourse has tended to incorporate different forms of prognostication in which neologisms and the words new and future have become almost mandatory: some festivals have adopted futuristic names such as Futuresonic or Art Futura, others have given their symposia promising titles such as Takeover. Who is Doing the Art of Tomorrow (Ars Electronica 2001). And when, in 1996, the Ars Electronica Center opened in Linz, it was christened the museum of the future. The enthusiastic reception of every new technological development that seemed

to (and in some cases did) break new ground in the scientific, economic, social or artistic fields, was fueled during the 1990s by the fast-paced digital revolution that in a few years changed the way we used computers and communicated with the rest of the world. This decade saw the emergence of many new media festivals, along with those events that had previously focused on video art and were now incorporating computer-based art. The future remained a key concept in these events, and although the dot-com bubble crash (as well as the 9/11 attacks) eroded the initial utopianism, the start of a new millennium increased the motivation to keep discussing about the future. All in all, already in 2004, as Ars Electronica (the most veteran new media festival) was celebrating its 25 th anniversary, predicting the future had become less popular and much more sober. Answering the question of how will the future be in the next 25 years, Derrick de Kerkhove stated that it was very difficult to predict what will happen in the next five years: Even with the five years range, trend analysts tend to fall short, generally by putting these short-term advances still too far away. 1 Some years later, Transmediale has addressed 45 this subject under the title Futury Now! (Transmediale 2010) by adopting a much more critical position: What we used to think of being the future suddenly became passé! [...] the conditions for another form of future needed to be laid out. 2 The future thus remains a main subject, but the task of the festivals will not be limited to predicting what will be, but also to label and define what is being created now. Defining Terms Terminology is a particularly unstable aspect of new media festivals. As temporary events that attempt to articulate a comprehensive overview of the most recent trends in art and technology and furthermore predict its future developments, festivals tend to adopt new terms in order to keep up with the developments in the field. Notably many festivals at the end of the 1980s moved from video art to new media, the most renown example being that of the VideoFest in Berlin, which in 1997 became Transmedia and finally Transmediale in 1998. By establishing categories, new media festivals have strongly contributed to define The new Ars Electronica Center by the Danube, Linz, 2009. Photo : Pau Waelder.

Corpora in Si(gh)te, doublenegatives Architecture. Ars Electronica Festival, Linz, 2009. Photo : Pau Waelder. Relational Architecture: Body Movies, Rafael Lozano-Hemmer. Ars Electronica Festival, Linz, 2002. Photo : Pau Waelder. the labels currently applied to media art projects and also to the popularity of certain forms of artistic creation. Since the birth of its Prix in 1987, the Ars Electronica team has been brought to incorporate new categories and eliminate older ones in other to respond to the changing trends in new media: while initially setting up very specific categories, the Prix has evolved into more imprecise terms such as Hybrid Art or Digital Communities. Remarkably these two categories have susbtituted those devoted to interactive art and net art (Net Vision and Net Excellence), which had been popular during the 1990s and the beginning of the 2000s. On the one hand, these changes in nomenclature and the way in which they were applied have not been without controversy. For instance, the disappearance of the Interactive Art category followed a discussion over one of the awarded artworks, Mark Hansen and Ben Rubin s Listening Post (2002-2004), which, according to Erkki Huhtamo, could not be considered interactive. 3 On the other hand, festivals have appropriated certain forms of media art by establishing categories for it, as is the case of the Software Art category in the Transmediale Festival in 2001 4. Recently, the trend has been to either dismiss categories or make them flexible, for as Piotr Krajweski states: The more rigid the categories, the more it seems that the most important things always take place in cracks between them. 5 The Festival as Catalyst In 2004, Gerfried Stocker, one of the artistic directors of Ars Electronica, stated that the role of the festival had changed over the years: It is now more or less impossible to present new things or to be aware of all the media art production in the world. So, the festival becomes more an intermediator, a catalyst. It is about bringing in at the same time, and the same place many interesting things and trying to generate a critical mass of interesting and

inspiring things, interesting and inspiring people... 6 Festivals continue to develop their ever-changing identities whilst trying to keep up with a hybrid field of artistic practice and research that is constantly evolving at an accelerated pace. With their successes and failures, they have earned an influential role in the development of media art. Pau Waelder Pau Waelder is an art critic, curator and researcher in digital art and culture. Among his latest projects are the conferences En_lloc (Now_here), Digital Culture (Fundació Pilar i Joan Miró a Mallorca) and the exhibitions Metalandscapes (Deichtorcenter Hamburg) and FLOW (CCA Andratx). As reviewer and editor, he has collaborated with Rhizome, Artnodes, Vernissage TV and Furtherfield. His articles have appeared in magazines such as a::minima, Magazine du CIAC and Leonardo. New Media Editor at art.es magazine. NOTES 1 Derrick de Kerkhove. Possible Features of the Next Twenty-Five Years, in Ars Electronica 2004. Timeshift-The World in Twenty-Five Years. Ars Electronica Archive <http://90.146.8.18/en/archives/festival_archive/festival_catalogs/ festival_artikel.asp?iprojectid=12941> 2 Stephen Kovats. Futurity Now!. Transmediale.10 catalogue. 3 Erkki Huhtamo. Trouble at the Interface, or the Identity Crisis of Interactive Art, Refresh! The First International Conference on the Histories of Art, Science and Technology MediaArtHistories Archive <http://hdl.handle.net/10002/299> 4 Florian Cramer and Ulrike Gabriel. Software Art. 5 Piotr Krajweski. An Inventory of Media Art Festivals, in Curating Immateriality. Ed. Joasia Krysia. New York: Autonomedia, 2006, 232. 6 Gerfried Stocker, video interview published in Artnodes, 2004 <http://www.uoc.edu/artnodes/espai/eng/video/stocker06.html> Exhibition venue at Technopolis. Medi@terra Festival, Athens, 2003. Photo : Pau Waelder. Haus der Kulturen der Welt. Transmediale Festival, Berlin, 2010. Photo : Pau Waelder.