CLOTHING General Guidelines 1. Each member must model the garment constructed (except Sew for Others where the item constructed is worn by another person) or assembled 2. Each member must bring project book, completed according to the project guidelines (MPG) in the front of each book. Members are encouraged to select projects on the basis of their wardrobe needs and level of sewing skill. 3. A member can model each project only once. EXAMPLE Tops for Tweens project cannot be worn with the Sports Clothes project, or vice versa. 4. Some projects (if not specifically specified as a one year project) can be taken for more than one year. If taken again, the project must expand to new and more challenging skills and learning experiences. 5. Complete and submit narration card for Fair style revue at Pre-Fair Clothing Judging. 409 - SEW FUN All 5 project areas A pin cushion and fully elastic-waisted skirt, shorts, pants, or capris 410 - FUN WITH CLOTHES All 6 interest areas Decorate a sweatshirt or T-shirt At least 2 additional organized activities At least 2 leadership/citizenship/career exploration activities Project evaluation and You Be the Judge 411 - EM*BEL*ISH: A 4-H GUIDE TO WEARBLE ART All 10 activities and 3 journal pages At least one embellished garment
413 - SUNDRESSES AND JUMPERS All 10 activities and 3 journal pages At least one embellished garment 419 TOPS FOR TWEENS All 4 interest areas One-page report and a project evaluation 424 - CLOTHING FOR MIDDLE SCHOOL At least 1 garment with sleeves or a skirt or pants plus a top such as a vest, collarless jacket, sweater, blouse, or other top, with or without sleeves At least 1 additional organized activity, 1 leadership/citizenship activity and 1 career experience. Project evaluation and project summary 406 - CLOTHES FOR HIGH SCHOOL AND COLLEGE All 5 major areas At least 2 additional organized activities A wardrobe inventory At least 1 outfit with a minimum of 2 pieces or a 1-piece garment with sleeves, plus some other style detail not tried before Repair at least 3 items from your wardrobe Project summary
407 - ACCESSORIES FOR TEENS All 4 interest areas At least 1 additional 4-H activity At least 1 leadership/citizenship experience Wardrobe evaluation and accessories to complement at least 1 outfit At least 1 accessory: bag/purse, belt/cummerbund, footwear/shoe covers, hat, gloves, jewelry, removable collar/dickey/jabot, scarf/tie, muffler/shawl, socks/hosiery, or suspenders to complete the appearance of an outfit Project record and evaluation 408 - COSTUMES A costume from one of these categories: historical, ethnic/cultural, theatrical, or special interest Project record and evaluation summary 420 OUTER LAYERS All 9 interest areas An advanced-level outer garment, such as a coat, jacket, raincoat, cape, or other appropriate outer layer, with other garments and accessories you make or purchase for a total look. Project record and evaluation 425 LOOK GREAT FOR LESS An inexpensive outfit
Project record, summary, and evaluation Fair Exhibit: Assembled outfit, poster or project journal 412 SEW FOR OTHERS NOTE: This project may be repeated up to five (5) times; however, category of other selected may not be repeated. Each time the project is repeated it must show a progression of skills. A complete outfit for an individual or 3 different garments (adapted) for someone with special needs Project evaluation 415 ACTIVE SPORTSWEAR All 4 interest areas At least one garment with a total look for an active sportswear outfit Project summary and project review 417 DRESS UP OUTFITS NOTE: This project may be repeated. Each time it is repeated it must show a progression of skills. Different types of fabric and/or techniques must be used each time. A dress-up garment with two or more new experiences (zipper, sleeves, new trim or fabric) and coordinate/incorporate/ integrate into your total look Project evaluation and project review
418 LOUNGEWEAR NOTE: This project may be repeated. Each time it is repeated it must show a progression of skills. Different types of fabric and/or techniques must be used each time. All 11 activities A loungewear outfit to wear over garments you make or buy Project record, summary, and review Model a complete outfit for at-home wear. Member must construct at least the top layer of the outfit. The garment must be one that could be worn to greet the public, not too skimpy or revealing. 426 CLOTHING FOR YOUR CAREER An outfit with at least 2 pieces appropriate for a job, volunteer, work, or an interview (suit, uniform, or work outfit) At least 2 alterations A brief description of an interesting job. Job site visit or interview a professional, or both Project record and evaluation 430 SHOPPING SAVVY (Beginner, Intermediate and Advanced Levels) All 8 activities An outfit, including accessories
Fair Exhibit: Assembled outfit, poster or project journal 431M - CLOTHING MASTER: Design and Construction At least one garment or clothing accessory Project records including interview, budget, and photos Judging activity 432M - SEWING AND TEXTILES (NON-CLOTHING) MASTER At least one non-clothing fabric item Project records including interview, budget, and photos Judging activity Fair Exhibit: Garment for construction project