Judging will be as follows: JUDGING GUIDE FOR FASHION REVUE

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DIVISION C - CLOTHING AND FASHION REVUE RULES: 1. With the new sewing manuals, a member may stay in the manuals until they have mastered the techniques. Beginning Clothing STEAM 1 is for beginner sewers, those with little to no experience. Beginning Clothing STEAM 2 is for sewers that are familiar with the basic techniques and ready to learn more advanced skills. Clothing STEAM 3 is for the advanced sewer who wants to learn more about tailoring and advanced skills. Clothing STEAM 3 is for intermediates and seniors. 2. All exhibited garments must be labeled with name, age, county and unit of the 4-H member. Labels must be attached at the inside of the neckline or at the waistband of skirts and pants. Information must be written or typed on a label and securely attached to inside of garment. 3. The garments may be worn before exhibiting but should be in good and clean condition. 4. Sergers may be used as a seam finish only, not as a seam for STEAM 1 Clothing. 5. Due to the difficulty of skills involved, buttonholes and button loops are to be used in Clothing STEAM 2 and above. 6. Clothing is defined as wearable, dressy, or casual wear, active/sportswear, or sleepwear. An exhibit shall consist of no more than three coordinated pieces. No accessory items, i.e. shoes, scarves, hats, etc. 7. Advanced Unit Clothing STEAM 3 - complete one textile experiment using your garment fashion fabric each year. Include this information in your Clothing Construction e-record: completed experiment sheets and sample(s) mounted (on 8½ X 11 heavy paper). No photos of experiments are allowed. Fabric must be attached. Experiments may be repeated in a subsequent year as long as different fabric is used. 8. Pattern instruction sheet is required and must be attached securely to the e-record. Write name and county on pattern instruction sheet. 9. Do not use binders that are clear plastic with sliders. 10. Members are encouraged to select a unit that challenges their skills. All units will be judged on required skills included in the manual. 11. All garments constructed in Clothing STEAM 1, 2 and 3 and Unit 8 are to be made for the member with the exception of Unit 7 Sewing for Others. 12. Project will be evaluated on the quality of information completed in the manual and e-record (25 percent) and quality of exhibit (75 percent). 13. OVERALL CLOTHING AWARDS: Exhibitors total points will be determined by their highest placing single garment in either Clothing Construction or Decorate Your Duds combined with their highest Fashion Revue placing. Ties will be broken based on an individual s highest placing clothing project at State Fair. C-1 Fashion Revue Judging for the 2018 Fashion Revue will be held on Tuesday, August 7 at 1:00 p.m. in the Exhibit Building. Participants enrolled in Clothing Construction, (exception: Sewing For Others), Decorate Your Duds, Recycled Clothing, Creative Sewing, Heritage Arts, and Leathercraft are eligible to participate. Participants model wearable garments they have made for themselves in these projects. This year our county can send two qualified senior participants to State Fair in Fashion Revue. These are the Champion & Reserve Champion Senior contestants. Judging will be as follows: JUDGING GUIDE FOR FASHION REVUE PREPARATION Design and style Choice of fabric and color Overall appearance of garment Accessories Grooming PRESENTATION Appropriate for garment style Movement: walking, standing and turns Poise/Posture

Variety of movement, use of space and creativity Attitude and enthusiasm Champion Fashion Revue Reserve Champion Fashion Revue Princess Fashion Revue C-2 Clothing Construction For those members who are exhibiting more than one item, they may copy their e-record. Each exhibit must have an e-record. Be sure to highlight what you are exhibiting in your e-record. Members can exhibit in one or more of the following classes: 1. Beginning Clothing STEAM 1 Pillowcase Junior E. Pillowcase illustrating the skills learned in Clothing STEAM 1. 2. Beginning Clothing STEAM 1 Pillow Junior E. Simple Pillow No larger than 18 x 18 illustrating the skills learned in Clothing STEAM 1. 3. Beginning Clothing STEAM 1 Simple Top Junior 4. Beginning Clothing STEAM 1 Simple Top Intermediate 5. Beginning Clothing STEAM 1 Simple Top Senior 6. Beginning Clothing STEAM 1 Simple Bottom (pants, pajama bottoms, shorts, skirts) Junior 7. Beginning Clothing STEAM 1 Simple Bottom (pants, pajama bottoms, shorts, skirts) Intermediate 8. Beginning Clothing STEAM 1 Simple Bottom (pants, pajama bottoms, shorts, skirts) Senior 9. Beginning Clothing STEAM 1 Simple Dress Junior 10. Beginning Clothing STEAM 1 Simple Dress Intermediate 11. Beginning Clothing STEAM 1 Simple Dress Senior

E. An exhibit illustrating the skills learned in Clothing STEAM 1. Exhibits must use a firmly-woven, medium-weight cotton or at least 50 percent cotton-blend fabric. Exhibit should be a simple pattern with no more five pattern pieces without set-in sleeves, zippers, collars, or button holes. Members can exhibit in one or more of the following classes: 12. Clothing STEAM 2 Top (vest acceptable) Junior 13. Clothing STEAM 2 Top (vest acceptable) Intermediate 14. Clothing STEAM 2 Top (vest acceptable) Senior 15. Clothing STEAM 2 Bottom (pants or shorts) Junior 16. STEAM Clothing 2 Bottom (pants or shorts) Intermediate 17. Clothing STEAM 2 Bottom (pants or shorts) Senior 18. Clothing STEAM 2 Skirt Junior 19. Clothing STEAM 2 Skirt Intermediate 20. Clothing STEAM 2 Skirt Senior 21. Clothing STEAM 2 Dress (not for formal wear) Junior 22. Clothing STEAM 2 Dress (not for formal wear) Intermediate 23. Clothing STEAM 2 Dress (not for formal wear) Senior 24. Clothing STEAM 2 Romper or Jumpsuit Junior 25. Clothing STEAM 2 Romper or Jumpsuit Intermediate 26. Clothing STEAM 2 Romper or Jumpsuit Senior 27. Clothing STEAM 2 Two-Piece Outfit Junior 28. Clothing STEAM 2 Two-Piece Outfit Intermediate 29. Clothing STEAM 2 Two-Piece Outfit Senior E. An exhibit illustrating the skills learned in Clothing STEAM 2. Exhibits may use any woven or knit fabric appropriate to the garment s design and should demonstrate sewing skills beyond Clothing STEAM 1. The exhibit MUST INCLUDE one or more of the following techniques: set-in sleeves, zippers, collars, cuffs or button holes. 30. Unit 7 Sewing for Others Junior 31. Unit 7 Sewing for Others Intermediate 32. Unit 7 Sewing for Others Senior binder/notebook. Include in the project story 1.Why you chose to exhibit this item. 2. Who you made the garment(s) for. 3.Why, what new skills you learned this year. 4.What you liked best about your project. 5.What would you like to change? 6. What you learned about sewing for others? (Did you have any special pattern alterations? If so, describe) 7.Will you continue to sew for others, why or why not? 8. Did you charge for making the garment/outfit (if so, what you included in the billing; i.e., fabric notions, interfacing, utilities, time, mileage, etc.)? 9. What other work have you done in this project?

B. Include the following information on the Clothing Construction page: C. One garment or outfit which illustrates what was learned. 33. Unit 8 Recycled Clothing Junior 34. Unit 8 Recycled Clothing Intermediate 35. Unit 8 Recycled Clothing Senior Exhibit will consist of: binder/notebook. Include in your story what you learned about recycling, the fiber content and/or care label of original item, any special problems and how you overcame them. B. Include the following information on the Clothing Construction page: 1. List of all the garments or articles made C. Include the cost of each garment in the Expense record of the Clothing Construction e-record. D. One garment or outfit which illustrates what was learned. Garment must contain fabric and be sewn. ADVANCED CLOTHING CONSTRUCTION Garments should demonstrate sewing skills beyond Clothing STEAM 2, for example: rolled hems, hand-picked zippers, princess seams, flat felled or mock flat felled seam finishes, invisible zippers, tailoring techniques (French or Hong Kong seam finishes, non-woven interfacing, bound buttonholes, shoulder pads, sleeve heads, lining and or underling, welt pockets, swing tacks, etc.) 36. Clothing STEAM 3 Cotton or Cotton Blend Intermediate 37. Clothing STEAM 3 Cotton or Cotton Blend Senior 38. Clothing STEAM 3 Synthetics/Rayon Intermediate 39. Clothing STEAM 3 Synthetics/Rayon Senior 40. Clothing STEAM 3 Wool/Wool Blend Intermediate 41. Clothing STEAM 3 Wool/Wool Blend Senior 42. Clothing STEAM 3 Silk/Silk-Like - Intermediate 43. Clothing STEAM 3 Silk/Silk-Like - Senior 44. Clothing STEAM 3 Specialty Fabrics - Intermediate 45. Clothing STEAM 3 Specialty Fabrics - Senior Exhibit will consist of: binder/notebook. Include in your story, why you chose a clothing project, why you selected this garment or 1. List of all garments made 2. Percent of fiber content of each garment 4. Textile experiments complete one experiment using garment fashion fabric (fashion fabric must be attached no photos). Include experiment sheet and mount the sample on 8½ X 11 heavy paper in the e-record. E. A garment or outfit of fabric containing a majority of 50 100 percent cotton or synthetic or wool or wool-blend, silk or silk-like fibers. Specialty fabrics are fabrics using sequins, beads, fleece, leather, linen, etc.. Champion Clothing $5.00 Reserve Champion Clothing $2.50

C-3 Artistic Clothing Exhibit Rules: 1. All exhibit garments must be labeled with name, age, county and unit of 4-H member. Labels must be attached at the inside of the neckline or at the waistband of skirts and pants. Information must be written on a label and securely attached to the garment or article. 2. Garments may be worn before exhibiting but should be in good, clean condition. 3. An exhibit shall consist of no more than three coordinated pieces. (No accessory items, i.e. shoes, jewelry, hats, etc.). All clothing pieces must be securely attached together on hangers. 4. E-Records - Do not use covers that are clear plastic with sliders. 5. Members are encouraged to select a unit that challenges their skills. All units will be judged on required skills included in the manual. 6. Project will be evaluated on the quality of information completed in the manual and e-record (25 percent) and quality of exhibit (75 percent). Upcycle Your Style 1. Applied - Junior 2. Applied - Intermediate 3. Applied - Senior A. Completed Artistic Clothing e-record presented in a sturdy binder/notebook. Include in the project story where you got the idea for your project, what you liked best about the project, what you would change, how to clean your project, how the item will be used and if you recycled or reused any fabric or other materials for your project. If a pattern was used, please include the pattern instruction sheet. your exhibit item. C. Up to three coordinated wearable garments (no accessory items, i.e., shoes, jewelry, etc.). Decoration is attached by gluing, fusing or painting. Examples: jewels, puff paints, appliqués, tie-dye. 4. Stitched - Junior 5. Stitched - Intermediate 6. Stitched - Senior A. Completed Artistic Clothing e-record presented in a sturdy binder/notebook. Include in the project story where you got the idea for your project, what you liked best about the project, what you would change, how to clean your project, how the item will be used and if you recycled or reused any fabric or other materials for your project. If a pattern was used, please include the pattern instruction sheet. your exhibit item. C. Up to three coordinated wearable garments (no accessory items, i.e., shoes, jewelry, etc.). Decoration may be hand or machine stitched. Examples: machine or hand sewing, such as adding a collar or skirt, appliqué satin stitch, embroidery, quilting, beading or knitting or crochet (by self or others). 7. Combination - Junior 8. Combination - Intermediate 9. Combination - Senior A. Completed Artistic Clothing e-record presented in a sturdy binder/notebook. Include in the project story where you got the idea for your project, what you liked best about the project, what you would change, how to clean your project, how the item will be used and if you recycled or reused any fabric or other materials for your project. If pattern was used, please include the pattern instruction sheet.

your exhibit item. C. Up to three coordinated wearable garments (no accessory items, i.e., shoes, jewelry). Decoration includes a significant amount (minimum of 30% each) from two categories on one garment. Creative Sewing 10. Unit 5 - Costumes - Junior 11. Unit 5 - Costumes - Intermediate 12. Unit 5 - Costumes - Senior 13. Unit 5 - All Other Exhibits - Junior 14. Unit 5 - All Other Exhibits - Intermediate 15. Unit 5 - All Other Exhibits - Senior A. Completed Artistic Clothing e-record with a description of what was done presented in a sturdy binder/notebook. Include in the project story where you got the idea for your project, what you liked best about the project, what you would like to change, how the item will be used. If a pattern was used, please include the pattern instruction sheet. your exhibit item. C. One to three coordinated items illustrating what was learned (costumes, puppets, accessories, toys, stuffed animals, book bags, sleeping bags, etc.) D. Project will be evaluated on creativity used in making your exhibit (45 percent), the quality of construction (30 percent) and completed e-record (25 percent). Note: Small items such as accessories and small doll clothes are to be displayed on a display board. Create Your Own 16. Unit 7 - Create Your Own - Exploration of Textiles and Clothing - Intermediate 17. Unit 7 - Create Your Own - Exploration of Textiles andclothing - Senior Exhibit will consist of: A. Completed Artistic Clothing e-record that includes a special study with a written report presented in a sturdy binder/notebook. Include in the project story where you got the idea for your project, what you liked best about the project, what you would like to change, and how the item will be used. 1. Written description of your project a. goals b. plans c. accomplishments d. evaluation C. Optional: Constructed article or display related to special study. The standardized display board size of 4 X 3 is to be used for all 4-H projects. D. Project will be evaluated on the quality of content from completed e-record and written description (50 percent), quality of construction for the item or quality of display board (50 percent). Buymanship 18. Unit 8 - Buymanship - Intermediate 19. Unit 8 - Buymanship - Senior A. Completed Buymanship Clothing e-record and completed manual presented in a sturdy binder/notebook. Include in the project story where you got the idea for your project, what you liked best about the project, what you would like to change. B. Two (2) activities are to be included in your e-record. Choose from the following: 1. Self-assessment (Getting to Know Myself)

2. Wardrobe Inventory 3. Clothing Plan of Action 4. Selecting Becoming Colors C. One completed outfit, including belts and scarves. No other accessories allowed. The exhibit needs to be neat, clean and pressed: ready for display. Champion Artistic Clothing $5.00 Reserve Champion Artistic Clothing $2.50