CENTRE DES ARTS approved performing arts centre DIGITAL FORMS centre for transdisciplinary art and residencies
A TRANSDISCIPLINARY APPROACH >Centre des arts is a transdisciplinary space open to crossovers between the digital arts, performing arts and visual arts. >Its goal is to encourage new forms of exchange and change the beholder s traditionally passive relation to the artwork. >The centre des arts will support the emergence of new forms by providing technological tools and introducing joint input from authors, artists and researchers
UNITING ARTS, SCIENCES AND TECHNOLOGY >The centre des arts is a place of production, experimentation, and performance on the frontier between the arts, sciences and technology. > A place where artists, academics, culture professionals, researchers and scientists are encouraged to join the discussion on new practices.. > The centre des arts is a resource where both professionals and the general public can become familiar with new kinds of hybrid project.
BAINS NUMERIQUES FESTIVAL
BAINS NUMERIQUES International Festival of Digital Arts in Enghien-les-Bains Inaugurated in 2005 under the patronage of UNESCO and the French Ministry of Culture and Communicatioin, this festival combines live performances, international competitions and professional forums.
SHOWS dance, concerts & live events, cine-concerts, ensembles of sound and visual installations Floating stage 400m2
SHOWS selection @ Bains Numériques #2 THIERRY DE MEY "LIGHT MUSIC" multimedia choregraphic performance MYRIAM GOURFINK, COMPAGNIE LOL "CONTRAINDRE" - performance HIROAKI UMEDA "ACCUMULATED LAYOUT" - show YANN KERSALE "light skin on Enghien" - permanent light installation TOMOTAKA TAKAHASHI "ROBO GARAGE" - exhibition
SHOWS selection @ Bains Numériques #3 MAIWA DENKI live performance GOTAN PROJECT multimedia concert MIGUEL CHEVALIER "PIXELS LIQUIDES" monumentale video projection
SHOWS selection @ Bains Numériques #4 PETER GREENAWAY & DJ RADAR "THE TULSE LUPER VJ" multimedia concert ANTI VJ monumental video projection ETIENNE DE CRECY & EXYZT Multimedia live PHILIPPE COMBES "POINTS DE MIRE" - danse & multimedia creation RINÔCERÔSE & ELECTRONIC SHADOW "FUTURINÔ" - multimedia concert STELARC "MÉCANIQUES DU CORPS" - exhibition
RAN Digital art network
RAN Digital Arts Network Space for creation and innovation The Digitals Arts Network, or RAN in French, offers a unique platform for the convergence of art, science and industry. Initiated in 2007 by the center of arts with participation of structures for artistic, scientific and industrial research, production, dissemination and training, RAN is opening up a unique space for creation and innovation. The network currently comprises 32 members cultural sites, scientists, researchers and technicians. OBJECTIFS : > To pool resources, know-how and methods between digital arts research, production, distribution and training structures, > To develop co-production and the joint diffusion of works and tools and to promote the mobility of those working in the area of digital creation.
RAN PROJECTS A cross-disciplinary online digital arts guide This online guide is designed to be an adaptable, open tool intended for artists, technicians, researchers and programmers that inventories and centralizes potentials and expertise in the area of digital arts and draws up a national map of resource sites. Support for pilot projects A selection of artistic projects and digital tools corresponding to a specific call for projects will receive the support of RAN members. > creation of performing arts shows, installations, software and materials The teams selected will be given the opportunity to complete a research and creation course with RAN members
ROBOTS & AVATARS our colleagues of the future?
THE VISUAL ARTS PROGRAMME > Institutional partners NATIONAL TAIWAN MUSEUM OF FINE ARTS TOKYO METROPOLITAN MUSEUM OF PHOTOGRAPHY > artist collectives BODIG BODY OF SYNTHESIS BODY > DATA > SPACE > artists MARIKO MORI (Venise Biennale awarded) STELARC BODY MECANICS PIERRICK SORIN MATALI CRASSET MAYWA DENKI...
TO INFINITY AND BEYOND! Tomotaka Takahashi & Emmanuel Grimaud First of all, To infinity and beyond! is the catchphrase launched by Buzz Lightyear, the spaceman character in Walt Disney s Toy Story. This rallying cry is full of promise and utopian hope, evoking new conquests and an insubmersible imaginary dynamism. To infinity and beyond! also suggests a more spiritual quest, in which the very notions of infinity and what is beyond come up against and even clash with the theme of the exhibition: robots & automata. Invoking the machine as an image of man that is sometimes stylised, sometimes realistic, robots & automata are seen here as offering new answers that reach a long way beyond the dream formulated nearly ninety years ago by the Czech writer Karel Capek, in which the robot was expected to take man s place at work.
BODY MECHANICS Stelarc During the last decades of the 20 th Century, the barriers between art, science and technologies vanished while new forms of aesthetics appeared. Engineering and scientific technologies gave rise to a new imaginative world and original aesthetic inventions. Stelarc, the Australian-based performance artist and hybridization pioneer, was an active participant in the cultural and political debate on extending the human body and enhancing its capacities through human-machine interfaces, prosthetics and robotics. It is no longer a matter of perpetuating the human species by REPRODUCTION, but of enhancing male-female intercourse by humanmachine interface. THE BODY IS OBSOLETE. This declaration, which may seem provocative in the realm of contemporary creation, offers a different social and political perception of the human body and of the world in the midst of new technologies.
VIRTUAL / PHYSICAL BODIES body>data>space This exhibition should be seen as a stroll in the realm of possibilities, where the body, through experimentation, is either a standard model or consumed by the territories of its own creation. By changing the initial question and allowing a multiplicity of answers, «Virtual / Physical Bodies» extends the body and adds a virtual dimension to its physical reality. The body is therefore no longer only a biological entity: it becomes a technological and immaterial background for the scenarios where it is in turn captured, imagined, pixelized, modelled, animated, directed within real, everyday-life territories such as architecture, cities and exhibition spaces.